#include <moveit_studio_behavior_interface/async_behavior_base.hpp>
#include <moveit_studio_behavior_interface/behavior_context.hpp>
#include <moveit_studio_behavior_interface/shared_resources_node.hpp>
#include <fp/all.hpp>
#include <moveit_msgs/msg/collision_object.hpp>
#include <moveit_studio_vision_msgs/msg/graspable_object.hpp>
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fp::Result< bool > | moveit_studio::behaviors::isObjectSimilar (const tf2_ros::Buffer &buffer, const moveit_studio_vision_msgs::msg::GraspableObject &input, const moveit_studio_vision_msgs::msg::GraspableObject &reference, const std::string &base_frame, const double distance_threshold, const double orientation_threshold) |
| Helper function to check if two GraspableObjects are similar within some tolerance. More...
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